Arena Breakout’s new solo abilities: self-revive and reinforcements explained
C2S0 adds solo abilities and lets players try all abilities temporarily in the Shooting Range. Some special modes use fixed builds.

Being knocked down and being eliminated are different moments in a solo raid. The Arena Breakout mobile C2S0 update describes an ability for each: Will to Live lets a solo player revive after being knocked down if conditions are met; Dead End Protocol lets a solo player call in their own reinforcements after elimination.
Neither description promises a return every time. The official notes say self-revive has conditions but do not list the full requirements or number of uses. In a comment on creator 762 GAMING’s video, player PorreroAB asked why they had returned to the lobby despite carrying a redeployment ability solo. That is one player’s report, not an established explanation of what happened.
Two other solo abilities have different purposes. Private Channel gives you a handheld radio when entering a raid alone, while Gray reduces the distance at which militants detect you. Creator AtankiAB points out that Gray refers to militant detection; it should not be assumed to make you invisible to other players.
The Shooting Range is a place to compare choices: the official update says all abilities are unlocked there temporarily, and changes made on the build page can be applied in the range. That temporary access does not mean an ability is permanently unlocked for raids. Players can save up to five builds, although some special modes use fixed presets.
These details come from the November 2 international mobile update. The official video image is a test-stage preview; check your own ability page for availability, unlock requirements and supported modes.

