Kingshot Kingdom Transfer starts November 8: check your group before preparing passes
The seven-day transfer is open to selected kingdoms, with invitations, slots and passes to consider.

If you are planning a move, Kingshot has announced a Kingdom Transfer window from November 8 at 00:00 to November 14 at 23:59 UTC. It applies to selected kingdoms, and eligible governors can move only between kingdoms in the same transfer group.

The event has three stages. The first three days are for preparation: you can look at potential destinations and their status. The following two days are for invited transfers, when transfer managers can issue ordinary or special invites. Open transfer follows for the last two days. The opening days are a chance to find and contact a destination, not a chance to move immediately.
A destination also sets a power cap. Players above it need a special invite, and the announcement says Leading Kingdoms cannot issue those invites. Leading Kingdoms can accept up to 30 governors; Ordinary Kingdoms can accept up to 55, excluding transfers made with special invites. Check your group’s power cap, your pass requirement and a kingdom’s Leading status once the event begins.
Moving costs Transfer Passes, available from the Alliance Shop or packs. The requirement is based on your Transfer Score, so another player’s total is not a reliable budget. Even an invited governor pays for their own passes. The official help center also says resources above warehouse protection are lost on transfer, making your inventory worth checking before you leave.
There is more to a destination than an open slot. In a player guide, Wsopchampion recommends asking about Bear Hunt and other event times, as well as the alliance’s main chat language, to see whether they fit your routine. Transfers are permanent. First check that your kingdom is in this round, then speak to the alliance you are considering.

