Whiteout Survival Gifts and Popularity add a social layer beyond combat
The October 20 international update adds messages and displays for Gifts, alongside a separate Popularity total based on received Likes.

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A Gift can carry a personal messagePopularity counts Likes receivedFrom a display back to the people behind itWhiteout Survival’s October update adds two ways for Chiefs to interact. Players who reach Furnace Level 13 can send Gifts, while the Chief Profile gains a Popularity display based on Likes. Both are social features, but they track different actions.

A Gift can carry a personal message
The official international announcement says Gifts can come from daily activity, missions and events; certain rare Gifts may be purchased after meeting specific requirements. A sender can add a message, and received Gifts can be collected and displayed on the Chief Profile and in the Gift Showcase.
Sending Gifts also earns Gift Points, raises Gift Level and unlocks related rewards. The accompanying image shows the Gift Level screen shared by a community player at one moment. Its progress belongs to that player; it is not a universal account status or a basis for calculating the cost of other levels.
The official limitation is important: Gifts themselves provide no combat stats or bonuses, and received Gifts cannot be sent on to someone else. They are a social and collection feature. Each account’s in-game page remains the place to check the source, unlock conditions and any purchase requirement for a particular Gift.
Popularity counts Likes received
Popularity is a separate record. The official notice says Chiefs can give Likes on profiles, in selected events and on leaderboards; Likes received add to the Popularity displayed on the profile. Gift Points follow sending Gifts, whereas Popularity follows received Likes: they should not be treated as the same balance.
The history has a specific boundary. Likes received after the update begin counting; earlier Likes generally do not, with previous Daybreak Island Likes named as an exception. The latest game version is needed for all Like features, and the available interface should be checked on each account and State.
From a display back to the people behind it
In an October 20 community discussion, one player mentioned receiving a flower through daily missions and asked about Gift Levels and rewards. That is one person’s question, not evidence that every State has the same event schedule or prices. The official announcement does not provide a complete price list for every Gift.
The update links gifting, messages and profile displays into a social thread: one Chief may earn an item in an activity, while another can keep a received Gift in a showcase. For people who enjoy talking with alliance members, it offers an interaction outside combat. Participation and each item’s actual acquisition conditions remain a personal choice governed by the live game page.
Whiteout Survival official October 20 update notice
Whiteout Survival community discussion and Gift Level screenshot

